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781. Below top buy order warning message - in Player Features and Ideas Discussion [original thread]
Mag's wrote: I also say no to your other bad idea, but would suggest another. CCP should ban NPC corp pilots, from posting ideas here. That's not constructive at all. Let's help this person find answers, not a wall of loathing for being ine...
- by Reaver Glitterstim - at 2015.12.19 23:42:35
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782. Below top buy order warning message - in Player Features and Ideas Discussion [original thread]
Alyana wrote: but why does the game not at WARN you that you are selling for less than the top buy order. Because this is a game that creates an unforgiving world in which your only content comes from the other players, a world in which the ...
- by Reaver Glitterstim - at 2015.12.19 23:18:09
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783. Holiday gift idea: free novelty "battleship" - in Player Features and Ideas Discussion [original thread]
Mr Mieyli wrote: I'd say no purely because I don't think CCP should get into the business of constantly trying to outdo themselves every Christmas. The slow but steady rise in expectations doesn't need any helping along. I'm not suggesting th...
- by Reaver Glitterstim - at 2015.12.19 21:05:44
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784. Sized propulsion inhibitors. Webs, disruptors, scrams - in Player Features and Ideas Discussion [original thread]
I have an idea for a web that uses target mass and signature radius to determine how well it can apply the effect. A lower mass or larger signature radius makes the effect easier to apply. Simply compare the square root of the target's sig radius...
- by Reaver Glitterstim - at 2015.12.19 20:10:56
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785. Holiday gift idea: free novelty "battleship" - in Player Features and Ideas Discussion [original thread]
Goatman NotMyFault wrote: That would end up as a reprosessing object... I would think it goes without saying, but the ship has no reprocess value.
- by Reaver Glitterstim - at 2015.12.19 19:59:42
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786. Holiday gift idea: free novelty "battleship" - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: I'd say give it a few more slots and perhaps a turret or two if you're giving it launchers. It's supposed to be obviously a gimmick ship. If it has too many slots, people start thinking it's supposed to actually be used, li...
- by Reaver Glitterstim - at 2015.12.19 19:54:58
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787. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
The problem with removing off-grid links entirely is that it will asymmetrically penalize large gang and nullsec pvpers. This is because a small gang will all be moving together as one unit, where as a large gang or nullsec alliance will have trou...
- by Reaver Glitterstim - at 2015.12.19 08:53:43
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788. Police Pursuit Ares - in Player Features and Ideas Discussion [original thread]
Zimmer Jones wrote: ed* oversize AB fitting bonus i should say. Yeah, in true Minmatar style it has only 15MW powergrid but receives an 80% reduction to the powergrid cost of afterburners. Its mass is so low it goes faster with a medium after...
- by Reaver Glitterstim - at 2015.12.19 08:47:32
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789. 1 Isk Candy bars - in Player Features and Ideas Discussion [original thread]
1 ISK is really expensive for a candy bar, even for us rich elite. I can't imagine paying even ISK cents for food. We usually use civilian currency for that.
- by Reaver Glitterstim - at 2015.12.19 07:01:31
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790. Make Turret Hardpoint Graphics for Neut, Draclira, and Smartbombs? - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: but neuts are too powerful as is. I agree, and so are vampires. I'd revert the old vamp buff that put them at 40% of neut strength and put them back at 33% neut strength. Then I would shrink the capacitor margin on neut skills...
- by Reaver Glitterstim - at 2015.12.19 06:52:23
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791. Fixing battleships - in Player Features and Ideas Discussion [original thread]
Maraner wrote: Suggested changes. 1. Revoke the warp speed nerf. This was a TERRIBLE idea and has meant that those that wanted to travel with small fleets just got left behind, this needs to be changed back to 3.0 immediately. I would buff the...
- by Reaver Glitterstim - at 2015.12.19 06:41:07
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792. Holiday gift idea: free novelty "battleship" - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Festival launchers no longer need hard-points. And no from me because lets not further scare people off BS. They are bad enough without creating deliberately gimped versions. New players won't fly it and think "battleshi...
- by Reaver Glitterstim - at 2015.12.19 04:32:01
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793. Holiday gift idea: free novelty "battleship" - in Player Features and Ideas Discussion [original thread]
For the holiday season, why don't you give us a battleship-sized limited edition novelty ship--something that costs no skills to fly and offers no battleship-level bonuses. Just a ship that happens to be big and slow like a battleship. And if you ...
- by Reaver Glitterstim - at 2015.12.18 09:28:08
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794. Rorqual - in Player Features and Ideas Discussion [original thread]
The Rorqual has been a sub-par carrier industrial for a long time. Of course it's supposed to be sub-par, but it always did a lousy triage plus no significant drone application. I'd like to see it made into an industrial Force Auxiliary. Allow it...
- by Reaver Glitterstim - at 2015.12.18 09:19:53
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795. Higgs rigs; why don't they stop jump field gennies? - in Player Features and Ideas Discussion [original thread]
I think it's actually not a bad idea. It's not just a way to hand players a cop-out for jump fields, it's not like everyone will just fit higgs rigs. They come with a substantial drawback, so before you fit one you've got to think about how likely...
- by Reaver Glitterstim - at 2015.12.18 09:15:05
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796. Police Pursuit Ares - in Player Features and Ideas Discussion [original thread]
I also petition a counter skin: the Police Evasion Claw.
- by Reaver Glitterstim - at 2015.12.18 09:10:28
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797. Make Turret Hardpoint Graphics for Neut, Draclira, and Smartbombs? - in Player Features and Ideas Discussion [original thread]
Accessible intel isn't free intel. Every high slot item type should have a unique model displayed outside the ship, including inactive modules such as the drone control range boost module.
- by Reaver Glitterstim - at 2015.12.18 09:08:57
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798. Mining - Ore Categories - in Player Features and Ideas Discussion [original thread]
I agree, and I would also lump Banidine with Veldspar, Geodite with Crokite, etc. This way the category matches the type of mining crystal you use for it.
- by Reaver Glitterstim - at 2015.12.18 09:06:04
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799. smaller frigate or barge sized command ship - in Player Features and Ideas Discussion [original thread]
Kruenix Gearsworth wrote: I'm tossing out the idea of an exploration frigate or barge...maybe something in-between, which ORE can put together to serve as a command vessel for small-gang mining operations and operations in space too hazardous f...
- by Reaver Glitterstim - at 2015.12.16 06:35:29
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800. T2 Camo battlecruisers - in Player Features and Ideas Discussion [original thread]
Leo Burnhart wrote: Main idea - they can fit a camo module that can immitate a battleship/capital hull by creating a hologram in space. Q-ships won't happen. If you want a Q-ship so badly, fly a Gnosis.
- by Reaver Glitterstim - at 2015.12.16 06:31:08
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